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Article:Alatar
From HofWiki
| Alatar | |||
|---|---|---|---|
| Race | From across the Sea | ||
| Racial Abilities | |||
| Agelessness | |||
| Attributes | |||
| Bearing | 12 (+3) | Nimbleness | 15 (+4)* |
| Perception | 10 (+2) | Strength | 12 (+3) |
| Vitality | 12 (+3)* | Wits | 10 (+2) |
| Reactions | |||
| Stamina | +4 | Swiftness | +6* |
| Willpower | +4 | Wisdom | +2 |
| Defence | |||
| Orders | Magician, Archer, Ranger, Wizard | ||
| Order Abilities | |||
| Deadly Shot, Dwimmer-crafty (Bane-spell, +2 bonus to test), Final Strike, Hard March, Mighty Shot, Far Shot, Swift Shot, Spellcasting 3, Staff, Staff of Power, Walk Without Trace, Wizardly Power, Wizard Spellcasting 2 | |||
| Advancements | 38 | ||
| Skills | |||
| Armed Combat: Polearms (Spear) +8, Armed Combat: Club (Staff) +5, Debate (Negotiate, Parley) +4, Guise +5, Healing (Herbal Remedies, Treat Wounds) +5, Insight +5, Intimidate (Power) +8, Language: Quenya +6, Language: Sindarin +8, Language: Westron +6, Lore: History (Elves, Men) +6, Lore: Magic +6, Lore: Rings of Power +2, Lore: Plants and Animals +8, Mimicry +8, Observe (Listen, Spot, Smell) +7, Persuade (Charm, Oratory) +6, Ranged Combat: Bows (Bow of Alatar) +12, Ranged Combat: Polearms (Spear) +6, Ride (Horse) +8, Search +6, Stealth (Hide, Sneak) +8, Survival (Forests, Mountains, Plains) +8, Track +8, Weather-sense +4 | |||
| Spells | |||
| Bane-spell, Beast Speech, Break Binding, Calling, Change Hue, Create Light, Display of Power, Evoke Awe, Finding and Returning, Guarding-spell, Spellbinding, Sundering, Veil, Victory-spell, Wizard's Guise, Wizard's Fist, Wizard's Hand, Word of Command | |||
| Edges | |||
| Accurate (Bow: Bow of Alatar), Ally (Pallando), Fair, Hardy, Keen-eared, Keen-eyed, Keen-nosed, Travel-sense, Warrior's Heart, Valiant, Weapon Mastery (Polearm: Spear), Woodcrafty 3 | |||
| Flaws | |||
| Oath (to perform his mission for the Valar, foresworn), Proud | |||
| Gear | |||
| Robes, staff of power, mear, Bow of Alatar, spear | |||
| Size | |||
| Medium (5 Wound Levels, 1 Healthy) | |||
| Health | 14 | ||
| Courage | 8 | ||
| Renown | 10 | ||
| Created By | |||
Alatar was a Maia appointed as one of the Istari by Oromë. He took his friend Pallando and with Curumo journeyed into the East. Curumo returned and dwelt at Angrenost, but the Ithryn Luin (the Blue Wizards) were not heard of again. They may have been ensnared and corrupted by Sauron, or perhaps forgot their errand and became great lords among the men of the East.
- Unknown Source
Staff of Power
Like each of the others in the Order of Wizards, Alatar has fashioned a Staff of Power to act as a focus of his magical might. It is uniquely attuned to Alatar, and it can be fully wielded only by him. His is made from the wood of a mallorn tree, highly polished and unadorned.
Defense
In combat, Alatar's staff counts as a large shield, except against ranged attacks. Being very light, he also is granted one free parry attempt per round with it.
Smiting
When Alatar makes an Extraordinary Success on an attack with his staff it ignores 2 points of armour and deals an extra 2d6+4 damage. If anyone else uses it, it ignores 1 point of armour. Strength of the Staff - When recovering Weariness Levels, Alatar reduces the time needed by half. He can use his staff to recover a total of three Weariness Levels in this manner per day.
Wizard's Endurance - Once per day, Alatar may lean on his staff and ignore the effects of his Weariness Levels for one action. Any additional levels he incurs due to his action immediately add to his current level of fatigue after he completes his action.
History
Alatar, one of the Ithryn Luin (S. "Blue Wizard"), came from across the Sea in the company of his friend, Pallando, the other Ithryn Luin. He is of the same guise as the others: an elderly man with white hair and very tall. Though appearing old, he is quite fair in much the same way as Saruman. He has a proud and jovial, at times blustery, demeanor, loving challenges and the hunt.
Once he arrived with his friend at the Grey Havens, knowing the East better than the others, he took Pallando in that direction on their mission; Saruman, soon followed. Alatar's fate is unknown, but Tolkien surmised that he didn't complete his assigned task and succumbed to the lures of temptation, as he didn't return to Valinor. Even with that being said, there could be may twists in his fate, Alatar may have:
- Sought dominion over Man in the East and vied for power against or joined Sauron
- Been captured and unable to continue in his quest
- Perished, but was denied return to Valinor
- Refused to participate and so remained in the East, roaming the lands on the Hunt as he did with Orome in the early days of the world
In the Game
Alatar is unlikely to be encountered by adventurers unless they travel into the East. Only with the knowledge that there were more than three Wizards in Middle Earth would they even think that he was one. Alatar would likely be found traveling in the wild hunting, riding his horse, or possibly coming to the aid of unlucky travelers. He would more than likely also be in the company of Pallando as well or would know where he is. He may also seek other like-minded adventurers who would be up to the task to help hunt down some evil creature plaguing the land.
