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Article:Pallando

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< Issue 7 < Allies and Adversaries < Ithryn Luin

Contents

Pallando
Race From across the Sea
Racial Abilities
Agelessness
Attributes
Bearing 12 (+3) Nimbleness 10 (+2)
Perception 13 (+3)* Strength 9 (+1)
Vitality 8 (+1) Wits 12 (+3)*
Reactions
Stamina +3 Swiftness +3
Willpower +4 Wisdom +5*
Defence
Orders Magician, Wizard
Order Abilities
Final Strike, Imposing, Mastery of Magic, Sense Power, Spellcasting 3, Spellcasting Method (Runes), Staff, Staff of Power, Wizardly Power, Wizard Spellcasting 4, Wizard’s Heart
Advancements 38
Skills
Bane-spell, Blinding Flash 3, Calling, Create Light 3, Display of Power, Evoke Awe, Farseeing, Farspeaking, Healing- spell, Lightning, Mind-speech, Mist of Speed, Opening-spell, Shutting-spell, Slumber, Spoken Thoughts, Veil, Voice of Command, Voice of Suasion, Wizard's Guise, Wizard's Fist, Wizard's Hand, Word of Command
Spells
Armed Combat: Club (Staff) +4, Debate (Negotiate, Parley) +5, Healing (Treat Wounds, Treat Illness) +8, Inquire (Converse) +6, Insight +8, Inspire +5, Intimidate (Majesty) +5, Language: Black Speech +4, Language: Quenya +8, Language: Sindarin +6, Language: Westron +6, Lore: Group (Order of Wizards) +4, Lore: History (Men, Elves) +10, Lore: Race (Men, Elves) +4, Observe (Hear, Spot, Sense Power) +8, Persuade (Charm) +6, Search +6, Survival (Forests, Plains) +4, Weather-sense +6
Edges
Ally (Alatar), Armour of Heroes, Curious, Eloquent, Fair, Favour of Fortune 2, Healing Hands, Honey-tongued, Stern, Strong-willed 2, Tireless 2, Wise 3
Flaws
Oath (to perform his mission for the Valar, foresworn), Arrogant
Gear
Robes, staff of power
Size
Medium (5 Wound Levels, 1 Healthy)
Health 10
Courage 6
Renown 10
Created By



"What success [Alatar and Pallando] had I do not know; but I fear they failed, as Saruman did, though doubtless in different ways; and I suspect they were the founders or beginners of secret cults and 'magic' traditions that outlasted the fall of Sauron."
- J.R.R. Tolkien


Staff Of Power

Like each of the others in the Order of Wizards, Pallando has fashioned a Staff of Power to act as a focus of his magical might. It is uniquely attuned to Pallando, and it can be fully wielded only by him. His staff is made from a twisted and gnarled oak, stained in a dark color.

Defense

In combat, Pallando's staff counts as a large shield, except against ranged attacks. Being very light, he also is granted one free parry attempt per round with it.

Smiting

With his staff, Pallando can scratch a sign, which looks to be something indecipherable unless it is read by anyone he designates.

Strength of the Staff - When recovering Weariness Levels, Pallando reduces the time needed by half. He can use his staff to recover a total of three Weariness Levels in this manner per day.

Wizard's Endurance

Once per day, Pallando may lean on his staff and ignore the effects of his Weariness Levels for one action. Any additional levels he incurs due to his action immediately add to his current level of fatigue after he completes his action.

History

Pallando, one of the Ithryn Luin (S. "Blue Wizard"), came from across the Sea in the company of his friend, Alatar, the other Ithryn Luin. He is of the same guise as the others: an elderly man with white hair and very tall. Quieter and perhaps a bit more brooding than his friend, he is generally good-natured and has a wise, fatherly feel about him.

Once he arrived at the Grey Havens, he journeyed into the East with Alatar and with Saruman soon following. Pallando's fate is unknown, but Tolkien surmised that he didn't complete his assigned task and succumbed to the lures of temptation, as he didn't return to Valinor. Even with that being said, there could be may twists in his fate, Pallando may have:

  • Sought dominion over Man in the East and vied for power against or joined Sauron
  • Been captured and unable to continue in his quest
  • Perished, but was denied return to Valinor
  • Refused to participate and so remained in the East and establishing his own dark cult in secret, away from the watchful eye of the Shadow and his brethren

In The Game

Pallando is unlikely to be encountered by adventurers unless they travel into the East. Only with the knowledge that there were more than three Wizards in Middle Earth would they even think that he was one. Pallando would likely be found traveling in the wild, accompanying Alatar on a hunt, or in a city delving into unknown secrets. He may also seek like- minded adventurers who would be up to the task to search for some secret tome or artifact or maybe even a crusade of sosort against the Shadow or (if he has fallen) a rival.