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Article:Train Animal

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An animal may be trained to accomplish several different tasks or tricks on command. To train an animal, make an Craft: Train Animals test against the animal's Willpower. A contest of wills (see pg. 222, Core Rule Book) may be made, in lieu of the Craft test, to train an animal and must be won by the trainer or owner for the training to succeed. If the animal wins the contest of wills, the animal cannot be trained and no retry is allowed. If trained, this ability is then listed along with the animals other special abilities. The animal must have enough advancement picks to acquire this ability. Regardless of the type of skill (trained or untrained), the animal is limited to learning the trained skills at the Narrator's discretion. Regardless of skill type (trained or untrained), the Narrator may decide which skills the animal has access to. This ability applies to all conditions outside of the benefits gained from Steady and War-trained.

Prerequisite

Craft: Animal Handler 3+

Normal

Animals aren't able to act except through their own instincts. They may only gain ranks in skills, which may be used untrained.

Benefit

This ability allows the animal to act upon command by its master or owner and gain ranks in skills that are trained.

Retry

Yes, if Craft test made. After first failed attempt to train the animal, an amount of time equal to the difference (in days) between the Persuade and Willpower rolls must pass before the second attempt can be made at a -2 penalty. The penalty is cumulative for each retry.